HARDCORE MODELING!: 80's Cartoon: Skeletor


#41

hey all!

here’s a new wip.
i’ve done more or less all base-meshes on him (unless i think of something more to put on him. now i “only” need to do the weapons.
also did a bit of sculpting on his body, skull and “tentacles”.


-r


#42

this is turning out great ras. You gonna keep the head green? Or go with yellow in the end??


#43

Hey rasmus, very cool updates!
This is coming along real great. Looking forward to some nifty textures on him.
Are you planning to put some more details in his boots?


#44

Looks great!

Right of the bat, the first thing to strike my eye were the knees. They look rather weird since it appears you omitted the sub-patellar fat-pad, which normally makes it look like “the patella has a full beard” or as if there are two round bones there.

Keep up the great work!

Cheers!


#45

Great work man!

love the spiderlegs around his neck! =P

Keep it up!


#46

really cool :thumbsup:


#47

BrettSinclair: thanks alot buddy. i was actually thinking both. green base fading to yellow at the “high peeks”. like brow and cheekbone.

delavega: thanks man. heheh… let’s see how nifty, it’ll get. boots are only base mesh, for now.

TheRazorsEdge: thanks again for the useful refs. you are absolutely right. i fixed this as you hopefully see in my nex update).

energise: thanks. glad you like them.

Senseicapi: thanks.

haven’t done much on this lately. been enjoying the fine spring weather.
actually not sure if i’ll get time to finish this. hope so, but let’s see.

i did a little something else. heheh… was doodleing today and ended up with something smurf-ish. though it’s not my topic, i thought i’d share this with you.

next, i’ll hope to show you my latest wip on skeletor.

-r


#48

Haha, awesome Smurf! Can’t wait to see the wrinkles on the cape etc :bounce:


#49

hehe… thanks taylor.

here’s a tiny update more on skeletor. i did the base of the staff and a bit of sculpting on the body etc.

ps. the head-flame is just to get an idea of the final model. still not sure how to do this. i suck at particles and a sculpted version, might be to static…

-r


#50

lookin cool man!! a burning head will be awesome! kinda like ghost rider =)

found a cool pic on google :stuck_out_tongue:

http://difftag.com/files/images/flamingskull.preview.jpg


#51

Cool man … keep it on … :applause:


#52

energise: thanks for the ref pict. yeah! after seeing kekai’s guild wars drawing, in knew i had to do that. thought it could help explain his “no neck” issue, aswell. having it hovering in some poisinous fume or flames.

darkevil2: thanks.

sadly i didn’t meet the deadline on this one, but i’ll try finish it anyway and then post the result here.
things still missing are: sculpting more or less all parts, the sword and some kind of pedestal and last but not least posing.

i re-did parts of the armor tonight and added some too.

well, it’s been fun guys. good luck to those who actually made it till deadline.

here are my “final” picts.

-r


#53

I dig your interpretation, and the green fire is sweet :wink:


#54

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