Hey everyone, I’m going to model Nemesis Enforcer from the original GI JOE movie. It’ll be based on the original design with updated details.
movie ref:
toy ref:
comic book ref:
Hey everyone, I’m going to model Nemesis Enforcer from the original GI JOE movie. It’ll be based on the original design with updated details.
movie ref:
toy ref:
comic book ref:
First wip image, took about a week to get this far, need to find more time for this challenge… Moving onto the outfit next then the wings. Lot’s of Zbrushing ahead 
modeling wip:
Been kind of a slow week on this, but here’s what’s new. Body and armor/accessories are done, uv’s too. Time to move onto the belt then wings.
Hey Scott, good start on Nemisis Enforcer. He’s bad-ass but no match for Sgt.Slaughter
Looking forward to updates and good luck 
nice and fast start man , the guy luks pretty hardcore… wud be interesting to watch this getting complete…
SteveTsang: Yeah Slaughter whupped his butt, that’d make a cool diarama of the two of them… perhaps in the future.
sanketpro3d: thanks, looking forward to getting this complete too 
I’ve decided to take things from both designs. Boots, wings, and chest from the toy/comic, and the rest from the original cartoon.
This week’s update, piecing things together in Zbrush and sculpting the details. Lots of work left yet :hmm:



More Zbrush work on the head, almost happy enough to move on to the wings and accessories. 

he’s looking really great, I don’t remember and can’t see his feet in the ref did he have the clawed big toe?
Really impressive stuff keep up the great work
mnartgirl : Thanks, and you’re right. The clawed big toe is not in the original design, it is something I added. I may try out the classic comic book style of foot before the end.
Hello Scott
Very Good Work, Nice Sculpting and details…
Excellent work… very anxious to see more of it…
Keep Rocking :buttrock:
//cheers
Nice sculpting very good man
, cool anatomy and muscle looking forward to the end result.
It’s been a busy week, haven’t put as much time into this as I had hoped, but here’s an update anyway. I finished off the head/face, did a first pass on the wings, chest armor, and shoulder bits. The chest section I gave a body armor with organic growth feel, since the home of Nemesis Enforcer, Cobra-La, is based around organic life. This next week I want to finish the other accessories so I can get into posing. Haven’t decided on whether to stay in Zbrush or move back to maya and use displacement maps on everything…



