HARDCORE MODELING!: 80's Cartoon: Mumm-Ra


#141

ooooooooohhhhhhhhhh snap! cool texture. it’s rocking!:buttrock:


#142

This is just Insane!!! one of the best cartoon Characters and incredibly well modeled!!! Awesome man!!


#143

Very nice work on that snake-emblem!

I was wondering, since you are working a lot with ZB, wouldnt that have been more easily achieved with transpose and/or perhaps a ZSphere rig?

Cheers and keep the updates coming. :thumbsup:


#144

Thanks so much for your comments, guys. :smiley:

Felix-I haven’t really done a zsphere rig before. Well, I’ve played with it, but nothing serious really. I’d like to learn more of it, but I have such a large list of things I wanna learn, it always seems to get pushed to the side.

In any case, I was pretty knuckleheaded about wanting to combine the mirrored snakes, which… for a detail that small, I probably didn’t even need to do, but I was planning mostly for the larger one.
If there’s a way to merge verts in zbrush, I don’t know it. heh I know you can merge subtools with subtool master, but you’d still have to clean up the ends where they meet/overlap.

For the LOW res version, making a joint chain and posing it in Maya took like a minute. For that idiotic high res stunt I pulled, it took a fat delay just to update which verts I had selected. :stuck_out_tongue:


#145

Over-all this is looking wonderful but I think something is going wrong with the lower half of his body.

I think the biggest thing is the way he’s sitting into his hips. If his hips are forward then his upper body would be a little more vertical and back from it’s current position, while if his upper body was to stay in the same place his hips would need to be pushed and twisted back so that his weight stays centered. I would recommend standing up and trying that zombie-type pose yourself to see what I mean.

I think it’s a case of his pose not communicating his weight which I think is a shame as it’s otherwise coming along really top notch.

I’m also not sure if the legs and waist/hips are too thin or not but it’s hard for me to feel this out without a pose that’s balanced.

Looks great though :slight_smile:


#146

You know I was just hopping on to see if you’d posted anything new in the last day and well you hadn’t so as always I snoop thru the other comments left here and Axi’s stood out to me.

When I first saw your current Mummra pose it didn’t seem to me so much awkward as unique.

And then it hit me.

Mummra stands just like the undead in World of Warcraft. Just cock one shoulder out to the front and there you have it :stuck_out_tongue: What class is your new Mummra toon?


#147

Thanks, Axiomatic.

Latest update:



#148

Don’t know if your still looking for a pose but my favorite is from when he transforms to “the everliving” and the wind hits him from behind.

Starts around 6 secs in.
http://www.youtube.com/watch?v=umU8vKRNnRw

Oberyn you have done a magnificent job on this. My 4 yr old is really excited about this whole contest so he was looking over my shoulder. As soon as he saw that last shot of yours he said, “Awww Mumm-ra, awwwwwesommmmme!”

So, you’ve satisfied one very tough critic. :smiley:


#149

:smiley: Umm… Mumm-lock?

HAHAHA YESSSSSSS! Thanks, Wyatt! That makes my day.
The pose I have him in at the moment is in keeping with the vision I have of the final image. I did a quick mockup of what’s going to be going on in the image, if I can manage to finish it all. I’m probably going to start in the center and model outward, that way if it looks like I won’t get anywhere near done, I can still have a few assets to put onto a turntable pedestal with him.

Anyway… The top scribble is just kind of an isometric of what’s going on. Mumm-ra’s in front of his pool, which’ll be surrounded by 4 spires, which are in turn surrounded by the 4 spirits. The spirits are zapping the spires with energy, and the energy is sort of conducting down the spires and arcing into the pool. It all meets at the middle, and then arcs back up into Mumm-ra’s hand. Hence, the palm to the floor. The skull door thingie that I posted concepts/rough wires of earlier in the thread will be hanging out in the murky background.
The bottom one is a very rough compositional scribble.


#150

I gotcha, yeah that idea is a winner.


#151

This is continuously looking better and better. The new pose looks great, rather comic-book-style exaggerated on the fingers on his right hand, but very effective.
Cheers!


#152

Hey Richard, this is really coming together nicely!

I know it’s probably a bit late in the day for this, but one area that I really think could give him a boost would be the knees. I know he’s not ‘real’ but if you look at a skeleton the region where the femur meets the tibia & fibula is pretty bulky. As Mumm-ra is all emciated in his mummy form this area would be quite pronounced. Plus as his lower half is very thin at the moment I think a little bulk in the knee could help break it up & give some interest.

Look forward to seeing the finished scene!


#153

It reminds me of this transformation, about 10 seconds in. Here the spirits actually move and drop Mumm-Ra into the pool thingy.

http://www.youtube.com/watch?v=NsfbuKC4dd4&feature=related

This is looking awesome. I like the direction that you are going but I’m afraid that you are too far from the main character here, if those sketches are an indication of what you want to do. Get closer to him, you have made some awesome details that will just get lost.


#154

Felix- Thanks! I tried to make it a little comic-bookish. I think even his weight distribution is far more dynamic than it was in the t-pose, but I didn’t wanna go TOO far overboard with it.

Alex- Thanks man. I was wondering about the knees myself. If he’s so dessicated, all of that padding and stuff would shrink, yeah? So I’ll try to remember and sculpt in a little more detail and see how it works out. :smiley:

Angel- Thanks! Yeah, I’m worried about his details getting lost too. I think I’m going to sculpt as I’ve planned originally, and wait on the “final” composition to see how it works out. Probably have multiple.

Thanks guys! Appreciate it much! :slight_smile:


#155

awsome, love the pose keep it up :beer:


#156

Thanks, Jhasse. :slight_smile:

Quick concept work for some of the tomb stuff below. I’ve decided to hold off on most of the tomb and focus on some parts closer to Mumm-ra. I don’t like the concepts I’m scraping out at the moment, and I don’t feel it’s a cohesive art style. So I’ll probably revisit this after the challenge is over, and try to get a decent overall design before I go crazy modeling and sculpting.

The scope of what I want to do in this tomb is probably well outside of what’s reasonable to complete for the challenge, too. hehe



#157

Minor update:
I added a little bulk to the leg and definition to the knee. Was curious what others thought. Left is the modified, right is the original.


#158

Rough turntable model.


#159

The difference in his knees is pretty subtle. Not sure I would’ve noticed if you hadn’t pointed it out. However I think the skinny ones make him look less human and more mummy.


#160

Base turntable mesh completed.
It was a bigger pain in the ass than I thought it would be to get everything to fit together and subdivide properly. :blush: