HARDCORE MODELING!: 80's Cartoon: Mumm-Ra


#121

ohhhh disturbing… nice! keep on rocking man!


#122

Thanks Angel. :smiley:
Thought I’d throw up some of where I’m at before I take off to work.


#123

Oberyn … amazin job! Looks fantastic.

Im glad you could make such a progress with plenty of time before the dead line.

Congratulations.


#124

I would say try to meld the meat on his skull to the flesh in his face more. Right now they look like 2 very separate layers. Its a bit jarring seeing his exposed teeth on one side. At first I didn’t like it but now I see its just disturbing. :smiley: Maybe have some hanging flesh scraps coming down over his teeth, IDK.


#125

Thanks, LMG!

Yeah. I think one of the things that throws that side of the face off is that the border of the flesh runs near-parallel to the tooth line/jaw line. It stops right at the cheekbone, more or less. Something to break that up would definitely help. I will PROBABLY add more junk all around. At the very least a bit of color, so the skull that’s showing right by hunks of meat isn’t all fresh and pretty.


#126

Sweet progress! Not much else to say right now. :slight_smile:

Cheers!


#127

Thanks man. :smiley:
Adding another face update. I decided to include some more anatomy.
Working?

Edit: Threw in an auto-corrected image just to have one that’s not so dark. :stuck_out_tongue:


#128

The extra anatomy is definitely working. Close up, though, it looks like the gums are a 3rd row of teeth. I’m sure color will help, but perhaps you could reduce the indenting to make it look more different from the teeth.

Looking awesome.

-Rage


#129

:eek:wow that looks cool can’t wait to see it posed. the skull reminds me of terminator :smiley:


#130

Why do you ALWAYS have really dark pictures on everything you work on? bring up the damn brightness on your monitors son! It’s okay! just because it looks a bit brighter, it won’t hurt your pretty vampiric eyes. Promise. :bounce:

One criticism,

That bothers me. It’s like a little linen hoodie thing of some kind, it totally clashes with the rest because it’s soaking up such a large area where detail could be at. I say get rid of it, and let us see the typical bandages covering his body. Unless of course you don’t have any bandages below it.

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#131

hehe Thanks for the grin. Though I found that super early in the development of this character.

Wouldn’t that be turn the brightness on the monitors DOWN? If it looks fine on mine, I would need to turn the brightness DOWN to make the end result a happy, spring morning picture for your eyes. :stuck_out_tongue:

As for the linen hoodie thing, I kinda like it. I am thinking of ways to break it up, but I like the whole linen mantle thing. And no, there are no bandages under it.

Edit:
This is what’s under the mantle:


#132

I also like the mantle. It is necessary to catch little bits of flesh that fall through his mouth when he eats people. It’s his EVIL BIB!

-Rage


#133

Haha! That’s great. :smiley:
Yeah, I tweaked it a bit to appease the Marcel, but it’s not going anywhere. :slight_smile:


#134

Minor update. Not much changed, but OH MY GAH painting funeral wrappings is tedious. :argh:
Need to go and throw some gunk and stuff on’em too.



#135

Made this for a teeeeeeeeeeeeeeeeny weeny cloak chain thingie, but I might get to reuse it in the tomb.

Time lapse: [http://www.youtube.com/watch?v=Hwr9wSIuVT0](http://www.youtube.com/watch?v=Hwr9wSIuVT0)

[img]http://i147.photobucket.com/albums/r296/Cyclopaexan/zbr_84.jpg[/img]
zSpheres
[img]http://i147.photobucket.com/albums/r296/Cyclopaexan/zbr_85.jpg[/img]
Adaptive Skin
[img]http://i147.photobucket.com/albums/r296/Cyclopaexan/maya_16.jpg[/img]

Suicidal Maya posing/mirroring



[img]http://i147.photobucket.com/albums/r296/Cyclopaexan/zbr_86.jpg[/img]
Reimported to zBrush

#136

LOL “suicidal maya posing”. Looks sweet. A lot of work for a tiny detail, but it’s easy to get lost sometimes, and also refreshing good to take a break from one model when you’ve been staring at it for a month. I totally dig it.

-Rage


#137

Oberyn you are mad man. Absolutly marvellous modelling and sclupting.
I do believe this is one of the few i think have a really chance for this challenge.

Keep it up, Ill love to see it done.

Congratullations!
Leandro Giorni


#138

Holy F*% SH#* this rocks (sorry for that, you know I’m french and my english is a little approximate :smiley: ) , that’s a marvel, those details are killers, Congrats man, this is insane :buttrock:


#139

Thanks Rage. Yeah… there were 3 reasons I went so overboard with something that’s such a small detail. The first was exactly what you mentioned. I’ve been eating, sleeping, and breathing Mumm-ra for a month, and needed to look at something else for a while… Secondly, I was hoping to create a nicely detailed asset that I could reuse in the tomb. Thirdly, I sculpted a snake really similar to this when I first started learning zbrush, and I was massively proud of it, so I tried to make one similar (ego boost for using your OWN ART for reference! :D)

Thanks tons, Fictis & LMG. :slight_smile:

This is what the “final” cloak pin ended up looking like:

Unfortunately, I’m probably going to have to remake the snake portion (well, repose it, using a lower subdiv. level from the base tool). For some reason- I’m assuming it has something to do with the symmetry- zbrush doesn’t want to reconstruct a lower subD level for the snake, and the lowest I can get it is around 50k. Which is obviously ridiculous for something that will end up being a little dot on the screen when I’m done. Oh well! I still have a nifty snake for the tomb!


#140

Really love the work you have done so far. Definitely one of my favorite entries. Looking forward to more! :thumbsup: