Yeah. I guess, if you really thought about it, anybody worth burying in a gigantic pyramid with cool statues and stuff would prooooooobably have something fancier to be buried in. But coarse, burlap-type stuff just feels more grungy/evil dude to me. =)
HARDCORE MODELING!: 80's Cartoon: Mumm-Ra
Door base mesh (re-used the basic skull of Mumm-ra, edited the topology a bit)
I’m not quite sure if I’ll go all-out pursuing the tomb, or try to finish the textures first. Probably the latter.

Doing some polypainting for textures.
If this is really dark, sorry. My monitors don’t agree with each other.

Hey Richard,
This project is great! it will make a great piece to put into your portfolio. I am wondering if you are planning on poly painting it all or mapping it. what you did with the foot looks great, although it is very dark.
I will be interested to see what you do with mum-ra’s fortress.
-Tucker
Thanks Tucker. 
Yeah, it’s the lighting and photoshop that made it too dark, I guess. It’s nice and bright on my OTHER monitor. =\ I usually polypaint everything, at LEAST for a base texture. It goes so fast, there’s really no reason not to for stuff like this. I polypaint and then go in and add more minute details in photoshop.
Oh man, Oberyn that looks rotten good.
That exposed toe bone really makes a good contrast to the not rotten side. If Mumm-ra looked like this in the cartoon it would really set him apart from the hulking Mumm-ra the Everliving.
Thank ya, Wyatt!
More updates. Nothing terribly fancy, but I uploaded a time lapse for fun. 



Well I’m a nub and don’t know how to embed videos, or my account doesn’t let me or something. In any case, here’s another time lapse of painting the face.
zbrush started being wonky before I could finish, so I had to save it.
I’ll post the finish later.
Looking totally awesome man! =)
love the rotten bodyparts hehe…
Oh the timelapse was a cool thing to post by the way =P
Thanks, Jonas. 
I’m probably gonna post more of those, as well as the regular pics. :buttrock:
Think I’m done with the head, unless somebody sees something broken. Does it still feel like the face is just stuck on? I might come back to it later and add some more junk around the borders if it does.
Time lapse:
http://www.youtube.com/watch?v=ZAuvsB8A65E



Indeed, it looks fantastic!
I believe the skin should be peeling where it exposes the bone, though. As it is now those edges really clash to me because of the level of detail that surrounds them, both on the skin and on the underlying exposed anatomy. Of course, if you’re not looking to do a close-up then no one would ever notice anyway, so no point.
Apart from that, It is an impressive model you have. Every day I check this thread to see if you’ve got something else posted that will blow my mind 
-Rage
the plastic at the back of his head got me thinkin that he was going to a spa or something. looks cool:bounce:
Yay Marcel. You’re stuck in mid-bounce. 
Thanks, Rage.
I was thinking of adding some peeling too, but I think it’s tough to pull off with 1-sided geometry. I’ll probably have to tackle that at render time anyway, considering all of my bandages/cloak/etc are 1-sided polys that will need to be rendered 2-sided.
Also, I was hoping to add like… stringy little zsphere chains of flesh and stuff connecting the tissue to the bone. Tons of detail like that. But I’m afraid I’m cutting it pretty close to the limit on subtools/polys(the total for all subtools maxed right now is 8.6-ish million polys). Not for zbrush, but definitely for my computer. It’s already gagging at me every time I max out all the tools. So I’m trying to get as much mileage as I can get from what I’ve already got there.
As far as closeups go, for the “final” image, no… most of this extraneous detail won’t be seen. Certainly not something like maggots. But the contest is (at least for what I’m doing) for a character, so I want the character to be able to stand on its own, even if my final vision doesn’t include those details. The biggest hurdle is finding the balance between the two, I guess.
Thanks tons for your comments and input, man. Really appreciate it. 
…plastic? OH! Like a bathing cap? hahaha
yeah a bathing cap! somehow it was tingling in my head anyway im making a useless comment now, but anyway really looks awesome!:applause:




