HARDCORE MODELING!: 80's Cartoon: Mumm-Ra


#61

Thanks for your input, Amanda. I was thinking the same thing.

I also think maybe my compression wrinkles are off scale (little busy for the rotten-burlap-ish material I had in mind), but I’ll probably keep sculpting and see how they look textured before I worry about that too much.


#62

Legs “done”


#63

I don’t think they are too busy at the moment.

The fact that the burlap is rotting would make for thinner and more pliable material so personally I think the wrinkles look very realistic

Amanda


#64

munn-ra look really nice, keep it up.


#65

Thanks guys. :slight_smile: I’ll keep going and wait to see how they look.

Not sure I handled the edge wrinkles on these tears accurately, and I’m not willing to tear up my t-shirt, so I just guessing. I think maybe some really small wrinkles around the edges would probably pop up where points are sticking out and stuff, but I’m not sure. Either way…


#66

Torso shells:


#67

Update:
Bulk of the sculpting on the “original” Mumm-ra pieces is done, though I may add some more later on. This is the version I’ll be submitting for my class (it’s the final project in an advanced modeling class, in case you missed it earlier in the thread).

This is also my first real attempt at this degree of drapery. I hope I pulled it off ok.








#68

Very nice progress! I have no idea what the requirements of your class are, but am guessing you should do well with this model. I’m really looking forward to see where you’ll be taking it for this challenge.

Cheers!


#69

Thanks Razor! :smiley:

So, I figured I’d post this for the other guys doing Mumm-ra. I was thinking about what environment (if any) I intended to place him in, with the obvious answer being his tomb, and then started worrying about not finding decent references.

After looking around a bit, I’ve found that any worries are pretty misplaced. The art styles vary drastically, so I think you can get away with pretty extreme detail changes (even if you’re not doing a redesign) and still fit comfortably within the original Mumm-ra world.
The ancient spirit statues are based on the idea of the Egyptian canopic jars that were placed in tombs and contained the interred’s organs. I imagine as long as you relate that in your environment, it’ll look great!



#70

Great progress man! nice stuff, I would love to see it with a less distracting material tho.
Keep on rocking:beer:

edit–
now looking it at it more carefully, I think some of your folds (more noticeable in the cloak) are not draping realistically; its like the whole thing is relaxed when there are some obvious tension points where folds would be almost non-existent due to the fabric stretching.


#71

Yeah, I’m gonna fix some spots on the cloak I’d noticed later. The biggest ones being the area draping over the arms. Realistically, I don’t think there should be much in the way of wrinkles there at all. The entire front side of the cloak is too busy.


#72

I wanted to revisit the cloak a little bit before I started getting heavily involved in other stuff. I’ve changed it a bit, and am soliciting input on the differences, and whether they seem positive. I think the changes on the wrinkles on the parts draping over the front of his arms are quite a bit better. The red area (on the last image) probably needs to be fixed, but the blue makes a little more sense to me. The red seems like it was just drawn on and really doesn’t fit, and while the blue may not be totally accurate, it seems to at least fit with the folds around it.
Other input, before I move on to other parts?





#73

More changes:




#74

Huge improvement - specifically between the neck and arms.

This is a great thread… :thumbsup:


#75

Some rot added to the leg.


#76

More for the arm.


#77

like the way you do the cloth … very nice


#78

Much better on the cloak. I see what you mean about the drawn on look. The new form seems to take Mumm-Ra’s shape and how gravity would pull on it more into consideration.


#79

Slight changes to the symmetry of the teeth.


#80

Some more face detailing: