HARDCORE MODELING!: 80's Cartoon: Mumm-Ra


#181

Thanks! :slight_smile:

ZBrush Beauty Render


High-Res Version


#182

awesome man!:thumbsup:


#183

nice man ! very nice :wink:


#184

Thanks a bunch, RES and Raz (lol!)!

I will have to say that for a while I was feeling a little burnt out on Mumm-ra, but “finishing” it has gotten me into the character again; I plan on revisiting him (maybe in the Everliving mode) later, once my schedule settles down some. If I do, I’ll probably post links or something on this thread! :smiley:


#185

very well done!! A strong piece, looking forward to ur next model.
small critique regarding the bottom view, i feel it could be omitted?
just my 2cents.

cheers and congrats


#186

Congratulations on your model, Richard!

:thumbsup:


#187

Congrats on getting finished and a fine model it is too. Personally I think the renders are a little dark, I think a lighting setup similar to vshens (TMNT redesign) would really make this pop.

Are you going to use your turntable model for the final render? Be a shame not to use it, anyways great to see this finished :slight_smile:


#188

You really came through on this model Oberyn. Congrats on getting it done on time, especially looking the way it does.

I know exactly how you feel about getting burnt out on your piece. The exact same thing happened to me when I realized that there was no chance my pc could handle my original concept. But like you, I tweaked and played and sculpted a little and got right back into it.

Again, great job!! I can’t say for sure until all the entrants are in so I can take a look at them, but as of now, you’ve got at least one of my votes, probably 2 :smiley:

-Rage


#189

Omni- hehe sorry for the mummy upskirt. I realize it isn’t pleasant, but I wanted everybody to see how stuff was put together, and where I skimped on the details.

Aaron- Thanks man! Thanks tons for the support! :smiley:

Scott- Yessir, I agree. I’ve been struggling with this too dark thing throughout this project. I’ve noticed it on other projects before, but this is the first time I noticed the DEGREE. I’d never really compared images on my computer from one monitor to the other before. I do very much tend towards very dark imagery, but in this setting it’s a cop-out. I really need to calibrate my stuff. :stuck_out_tongue:
As for the turntable, I decided not to use it because I think it competes too much with the model. Ironic that I’m not using a turntable for my turntables, but I think it’s better without. :slight_smile:

Thank you, Joel. I appreciate it! Watch for this thread later! You might get to see new stuff! :smiley:

Thanks again, guys!


#190

Its not about callibration, it s linear workflow. Set your gamma to 2.2 in you software app before saving out the images.


#191

Nice work, gratz on a great model.


#192

Dear god, in need of contrast much? lol come on Richard you know better than that. Otherwise, a great piece. Awesome work.


#193

You know I love this :smiley:


#194

One of my favs in this challenge!

You´ve done an outstanding job =)


#195

Thank you, sir. I got my inspiration from a fat guy with chains. :smiley:


#196

Damn nice job on this one. This thread also was one of my favourites. You are gutsy to have taken on all that cloth and it looks really good.

-Rage


#197

I love your end result! You put a tremendous amount of effort into this and its very obvious.
My only gripe is the extremely dark render. It’s very hard to visually appreciate the quality of your excellent work and detail unless you really strain your eyes and even then its difficult. What were the issues you ran into in Maya that you had do stick with a ZB render?

Cheers and again, great work!


#198

Thanks, Rage. The cloth is definitely one of the things that taught me most with this model. :smiley: It’s far from perfect, but I’m still proud of it.

Sorry, Felix! Sorry everybody! I’m a dummy! Here are some brighter versions of the renders if they’re too dark:

High-res

As for the Maya renders, it was mostly time, and some lighting issues. I didn’t like the way the low poly versions held up with normal maps, and wanted to bring in the next sub division level up and try that, but between that and struggling with the lighting, I just didn’t have time to get it done.
The lighting issues mostly stem from the cloth being planar and behaving abnormally with normals. Still not entirely sure what’s causing it, as reversing normals doesn’t change much, it just flips the problem area from one end of the mesh to the other. I’ll post some of the renders later. :slight_smile:


#199

Brightness!

These new pictures really show off the amazing detail that you put into this piece, I’m so glad you posted them!


#200

Much better! Please update your final entry now! It’d be a real shame if you didn’t.

More later, gotta run, as brunch with the family is calling!

Cheers!