HARDCORE MODELING!: 80's Cartoon: Mumm-Ra on steroids


#61

Foot. Should be done with the other one in about an hour.


#62

Amazing work man, I like it…

I wanna say something here, this monster or alien (whatever you called) has human muscles (according to his face they should be extra or different which show he is a really tough and powerful). Im not a character designer, I just saw pic and feel something to say which came in my mind… but anyhow I really like this work and waiting for its completion.


#63

Yeah, I kinda want to get him as human and strained as possible before warping the muscles and pushing further.


#64

Update

getting close to my fave bit, color.
I need about another days sculpting. And fixes.


#65

More updates

Now for a bit more sculpting then some work on the enviroment and setting up shaders in max.


#66

Nice attention to detail.


#67

Corr Rob you have been busy!

Will this be easy to get into 3DS Max without any issues? Any chance of seeing the base mesh as it stands at the mo’?

Seriously beefy Mumm-ra and lot’s of nice detailing going on :slight_smile: Looking forward to seeing more…


#68

Thanks

Base mesh in max.


#69

Scuse my inmature coment

The sword is amazing - soo real…but that eye looks more like … a vagina!

its just me only need to say it


#70

Yeah, I knew somone would say that, should I redo it?


#71

sweet sculpt and a nice choice, try to make him look a little more rotten and decayed, or maybe not cuz he has transformed. idk just something to think bout. and dont forget the bandages though. keep it up.


#72

Just done a test in max at 5.8 mill polys, renders in 48 seconds with two area lights and gi/radiosity.
The eye Ill make lsess fleshy and more light


#73

Feasibility test, gonna try to see If I can handle 12 million polys now


#74

Looks very neat!
Damn, Max can handle 12 mio polys? Maya croaks waaay before that and wont even import a 1mio+ mesh. I have to step over into XSI for such things.

Cheers!


#75

You certainly are making a lot of progress with such immense detail.
I really can’t wait to see the final product.

I can’t really give any crit, it’s all very nice.

Deadline is pretty soon, so get cracking :cool:


#76

Thanks for the responses guys, nearly there. Maybey a day more till its done.
Base render, this is without fx and debris.


#77

Screengrab…


#78

Face render to tesyt all the shaders.


#79

love the shot and the angle, but the sword handle looks cg. idk… the reflections im thinking. but digging the way the bandages came about, and dont forget to make the swords eye glow. you’re owning it though bro. cant wait for the final.


#80

why does it somehow remind me of Jafar in Aladdin for no reason lol. btw i’m loving that shot :buttrock: