Hi TengChia,
Don’t see alot of singaporeans active around here.
i was gonna do something similar as well but my schedule @ work didn’t permit
This is some nifty sculpting i must say…
May i know where u are workin atm ?
Hi TengChia,
Don’t see alot of singaporeans active around here.
i was gonna do something similar as well but my schedule @ work didn’t permit
This is some nifty sculpting i must say…
May i know where u are workin atm ?
Man, you did a great job on the anatomy! Wish I was half that good, keeps me away from doing guys like He-Man. Feels exactly like the ol’ action figure I used to have! Great job
Omnilight… You are sick man… What an awesome model… His muscles are about to explode!! I love the level of detailing… this is incredible. :bowdown:
thanks to all who commented, here’s the final entry:
ENTRY: He-Man & BattleCat Diorama
ARTIST NAME: TengChia Koh
BEAUTY RENDER:



[Hi-Resolution](http://forums.cgsociety.org/)
ORTHOGRAPHIC:



Wires:

WIP THREAD : Please Click Here
DESCRIPTION: Hello
, I wanted to create a model of He-man and Battlecat in a dramatic pose, and I hope I’ve faithfully captured their essence here. I used Zbrush, 3dsMax and Vray. Spent about 90 hours total. Look for more close-ups shots in my work-in-progress thread.
Cheers!
Incredible !!!
Look like the original as magic ! Do you use sss shader ?
I was fan of the cartoon and I hesitate to create mine !! You’ve done fantastic work !:drool:
Missed this thread until you posted in the final section, flawless execution, amazing renders and amazing sculpt. Amazing all round!
I just can’t understand how did you get that model from zbrush to 3dstudio without any collateral effects… do you know any guide on how to do this? because the times i’ve done this, I never get an exact model from zbrush to 3d studio. The only option is to export de model with the higher subdivs, but that is too painful for my PC!
thx
Hooly mooooley!!!
Samartin, don’t feel bad this one slipped past my Radar too. I wish I’d seen it earlier so I could drool and marvel 
hello to all left comments, thank you!
now that i have gotten enough sleep,
i think i am able to reply properly.
WyattHarris: the link u posted was really excellent, can’t thank you enough for highlighting it to me.
sapienz: looking forward to your upcoming entries, great to see a fellow singaporean here. btw, i am freelancing now.
japetus: thanks, u did a wonderful piece as well, u 've made a toy that i always wanted to have.
Senseicapi: thank you, i’m very lucky to be able to compete and complete.
eldee: thanks! glad u liked it
PasKal: hi :-), i did not use SSS shader because of time constrain, but i am making another render with SSS now that the deadline is extended, it takes ages to render SSS.
Oberyn: thank you, there are still plenty of room for improvements regarding my materials.
samartin: thank you! i like your entry, your renders are very charming.
Slashmore: haha, its not really perfect but i feel i’ve learned alot of stuff from this model. thank you for your continuous support. Regarding your question, i tried to squeeze as much polygon into 3dsmax as possible. I managed to get 1.4 million polys in with the 64bit 3dsmax, final file size is 270mb. i did not use any displacements, just bump maps. haha, plainly i just used brute force, my workstation suffered but it was still able to render.
REZI-st: thank you very much
waterlilly: Thank You too!
will be tweaking materials/shaders, hope i’m not breaking any rules if i post an updated render before friday.
Cheers!
Great work. Perfect model, great lighting. The hair on BattleCat reminds me of the fuzz that was on the old toys.
No prob Omni, I hope it works out for you. This model came out excellent, I really love the way Battlecat came out. Flawless realization.