HARDCORE MODELING!: 80's Cartoon:G.I Joe Snake Eyes


#1

I was so exited for this challenge so I took 3 days of work and did some crazy sculpting hehehe…

Here is the videos recording (time lapse):

[color=blue]Time Laps Part 1[/color]

[color=blue]Time Laps Part 2[/color]

[color=blue]Time Laps Part 3[/color]

[color=blue]Time Laps Part 4[/color]

[color=blue]Time Laps Part 5[/color]

This was the reference that I use:

 Screen shoot 1:

I made the base in Maya in imported it to zbrush and decided to just sculpt a bust, so I deleted the legs and started sculpting. Seen here [color=blue]Time Laps Part 1[/color]


[color=blue] [/color]

Screen 2:

I modeled the base mesh for the visor and hand grenade belt in Maya using the live trace tool.

Screen 3:

Adding some more definition to hands and body.
Here is the video: Time Laps Part 2

Screen 4:

Adding more details.
Video clip: [color=blue]Time Laps Part 3[/color]

Screen 5:

Here I decided to add some legs and boots to get a nice pose and have a chance in this challenge.
Here is the video: Time Laps Part 4

Screen 5:

I modeled a belt, sword and holster strap in Maya and imported it in to zbrush for further detailing.

Screen 6:
Sculpting some details and adding a gun made in Maya to get that final cool pose, I’m working on the uv’s for some nice textures. Hope you like it more to come!!

A quick Turntable: Click here

Video clip: [color=white][color=blue]Time Laps Part 5[/color][/color]

[color=blue][/color]


#2

Front render:

Side Render:

Back Render:

Keep on creating!! =)


#3

Maybe it’s just me but left arm kinda looking weird, too wide maybe… And feet are a lil’ thin. But other than that? WOW! I liked it :smiley:


#4

Wow - not so much a wip as BANG - progress! :smiley:

You’ve got some nice shapes/definition, especially in the upper body.

If you can I’d recommend having another pass at some of his proportions & definitely his final pose…

Overall his legs seem too long for the rest of his body & pose wise he looks off balance. From the side view his weight looks like it should be on his left leg but from your front & rear shots that leg is too far away to provide support.

I think if you have the time looking at these could really help the look of your finished model.

Good Luck!

AJ


#5

Yeah, this one came outa’ no where. I think the left boot is a bit thinner. That looks like ZBrush’s ortho view so they should be closer in size.

Man, really good work so far.


#6

Why you have not posted this entry on the final thread?
this is great work


#7

whoa…cool i ddnt see this before…i guess im missing alot in this forum


#8

Wow cool snake eyes! =)

Nice to see someone else from sweden :wink:

You have done a great job in just a few days!

All the best /jonas


#9

Thanks, I didn’t have time to finish the textures so I never posted it… maybe I should have but I will try to finish it in my own time.


#10

Textures? This is a Modeling Challenge.


#11

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