A quick render (no GI) at the bottom left, started to create the wake left by the board, I think I’m going to invest a little time into using gradients/weightmaps driven by a slope to try to texture the crest of the wave, a subtle effect of course.
[img]http://www.plop.info/CGT/DM/Env_7.jpg[/img]
edit
Here’s a quick weightmap test driving the reflection, the sea is using Fresnel reflections otherwise. I still haven’t got my head 100% round layered masks in modo, so more to come and hopefully better and more realistic results…









