Well, I finally got Bert on his bike! It was difficult because I didn’t model Bert and his bike in the same model file, and I had to adjust the bike so Bert’s head didn’t hit the top of the plane. Also, his feet didn’t quite reach the pedals, so I had to move them up.
I also altered the bike a bit - parts of it were going through the wheels.
The toughest part was the posing. I tried a couple different approaches. Posing in Modeler didn’t work that well, so I used bones in Layout. No fancy rig, just a straight bone hierarchy. Then I had to use weight maps because Bert wasn’t deforming correctly with bones alone, and that still wasn’t great.
Finally, I used a Lightwave trick - I saved a transformed model, which saves out a model posed in the position Bert was on the bike. Then, in Modeler, I tweaked the posed model so the deformations looked better.
I then replaced the rigged model with the corrected posed model in Layout, and it looks pretty good, IMO.
Anyway, I think the toughest part is over. Now, I’ll have to see about an environment - maybe some ground and a tree or two, so the chrome will have something to reflect.


