Hello,
this project is about creating as realistic robot character as possible, with functional joints, pistons and hoses, with real life sized elements such as screws or panels.
This is my reference:
reference
So far I decided to start out with properly functional rig tests.
First rig test is arm IK solver that is able to animate hand with six one axis joints (no ball joints will be in this rig)
Preview gifs:
hand
pole vector
body rotation
automatic pole vector
shoulder
text tests will be with hand to arm connection joints, arm to body joints and set driven keys to add more detailed movement