It’s not in a manual I’m aware of, but the same basic functionality is spread throughout Cinema 4D, albeit that a lot of people don’t know about it.
A lot of controls are accessible in Cinema 4D by dragging and dropping from the same basic logo position from any Attributes panel or, for instance, you can drag and drop the texture preview graphic in layers of standard/physical as well as Redshift materials etc. to the Xpresso window and open up control of all those attributes.
The RS Shader graph is basically an Xpresso window and therefore a lot of the same principles apply.
Anything that may be limited in an actual RS Shader Graph window (either by function or missing Xpresso commands) can be controlled by a separate Xpresso window as well.
As a lot of this isn’t listed in a manual, my strong suggestion is to click on things and drag them to Xpresso or Shader Graph panel and see what happens and/or right-click properties and see if XPressions>Set Driver is in the menu and then you know it can be controlled. Experiment. You’ll be surprised.