Hey everyone.
So I’m a fairly new hairfarm user, and was curious if anyone had any experience with the issue I’m dealing with.
I’m wanting to drive essentially a cloth ribbon like simulation with the hairfarm dynamics.
I can get a good looking sim pretty easily and quickly, but when I use a HairTo Poly or HairTo Polystrips modifier, I’m getting all kinds of twisting happening around each of the “hairs”.
Here’s a screenshot of a basic setup where this happens. Individual polystrips will rotate quickly around what would be their Z axis. Giving the illusion that their normals are flipping from one frame to another.

Is there anyway to get these things to stop rotating around that axis?
Thanks in advance!