Hi, I’ve attached a hair system to fur but if I simulate it and let the hair move, the rendered image displays all the fur in the exact same place, like it is not linked.
There are around 1 million bits of fur, with a hair grid around 30x30 to simulate this (I know it’s not the most accurate but I just want simple movement). It’s quite a large ground plane which is why I need the amount of fur, any help would be appreciated, thanks.
edit: it works fine on a smaller scale, is there something I could have accidentally disabled in the fur?