Hey everyone,
A bit stuck here with a small problem that I did not find solution elsewhere.
How’d you work with real world units when you are dealing with hair and fur?
Okay here is the situation, I have been given a character that has a shave & haircut final approved groom on. I need to shade, light, render and present it to my client. But the scale is so off from what I generally work with;
Here is a visual of what I am talking about,

Using VRay for this. Even though this might not cause a problem for the work I am going to do, I am still curious about how people deal with real world scale and grooming.
Please advice
Thank you,
-G