Thanx and I’ll try.
For you, (and is what I generally do for myself when I first start on a new Sas scene) is,
I’d start with using the Option in the “other” Sas window that lets you set it to Preview or not.
(Sorry, can’t recall what the other Sas window is called, but I think you know what I mean LOL
From there you do a (probably 50%) rendering and this way you can open up the main
Sas window and when you go to check on your settings for things like Shading and Color,
you’ll be able to get a preview of what the real deal will end up looking like.
That’s how I did and do it most of the time.
The reason I bring this up of course, is because this ALL will affect your lighting in the scene.
Or better put, how the lighting will affect your Sas grass/fur/whatever.
Take note that settings like Ambient, Shadows, Tinting, Specular, Glossy
and of course, Diffuse, will all affect how your grass ends up looking in the scene.
They can be very touchy too, so try ONLY ONE setting each time to see how and what it affects and does.
Oh yeah, and I forgot, the Translucent settings can have drastically,
altering affects on your grass too, so, tread lightly when using these setting.
Tip: to keep the grass darker overall, but yet still have a sheen to it,
only set the Translucent for the Tip of the Sas and don’t mess with the other one.
Then set it back to what it just was and move on to the next setting listed above and repete this
process untill you have a pretty good idea of what each setting is doing to the way the Sas looks.
Then you can start mixing some combinations of each of these.
The whole time doing this still within the Sas window.
Once you are pretty happy, then do another test render while STILL in this preview mode.
If things look OK, then go ahead and set things back to full render mode.
Do a rendering and see if it’s about what you want and if nessisary, repete the process.
As for the lighting, I like to use the Spot lights with Shadow Maps because I have the
control I want from within Sas, since it could care less about other types of lights,
at least as far as the shadows go and all, as this is the only Light type
option you see in the other Sas panel.
Yes, normal lights will still work and I guess make shadows,
but not as good as with using the Spot lights.
I always use a pretty good rezolution for these too, like anywhere from 2000 to 4000.
Now, remember this too, that when you mess around with your lighting, ANY lighting
in the scene, don’t be supprised when you see your Sas grass completely change
and not look anything like what you thought it would or what you had earlier.
Hope this helps a little to get you started with which things really mattered in my grass? 
If you need more help, feel free to ask.
And as Megalodon uses this a lot, he may also have some extra tips to use this with your
Vue scenes, as I haven’t spent that much time or any for that matter, working with the two
programs combined, but I will be very shortly, as it will be needed in my upcoming scenes.
Have fun!
…md 
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