I just want to figure out how to do that without boolean, because a object i’m creating was all like that and when exported as a .OBJ and imported into MAX there lays the problem. The polys go everywhere because of he booleans. I can however though boolean and then subdivide it and it works ok in MAX and is nice a smooth but then you have messy model that wont do for texture artist.
Grass
Zardoz
#23
you have to split the polygon with the holes because when you convert it to max, it will be converted to tris and it will be messed up.
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