Grand Theft Auto - character illustrations


#1

Hopefully I’m in the right forum…I did a search and was unable to find information on this. I’ve been playing GTA:San Andreas and I’m really impressed with the character illustrations (the drawings of the people that dissolve into one another as the game loads).

Does anyone know, is this the same artist who created the character art for previous GTA games? Is there an interview with him about how he created them? I’m guessing he started with a photo reference and developed the color scheme, line weight, and general style on his own. The gestures and expressions are so well delineated though:

http://www.gta-sanandreas.com/artwork/images/bgsplash_8.jpg

Realistic, but cartoonish.


#2

This particular style might be of interest to you, : “Vector drawing”, if you look it up i’m sure you’l find a tutorial somewhere around the net. I too am a big fan of that style, in fact I also gave it a shot here’s my result:

If i find a similar tutorial i’l b sure to post it,
this is my frist attempt so there surley is room for improvement,


#3

Thanks ace, will check it out!


#4

I believe this is the main guy Stephen Bliss There was 2 other guys that help him on San Andreas but he worked on GTA 3, Vice and SA. You can see the artwork in the Illustration>Posters and Billboards section.


#5

I’m pretty sure that the guy who did most of the loading screen type stuff was Jeremy Love. Another guy who worked (at least on the packaging of the first game from what I remember) was Brian Wood. You may not find his stuff as useful but I thought I’d throw it in since I seem to remember him saying he suggested Jeremy Love to Rockstar after he left. Any errors are due to the fact that I have the memory of a goldfish.


#6

is obvious to see that Stephan Bliss’s style is the closest to the GTA concept art. It’s much cleaner. His stickers are sweet too.

aceofamity: vectoryzing isn’t the way to create this comic style! Verctoryzing doesn’t see difference in shape, but only difference in color.
You need to create lines and shades to create an illusion of something or someone.

It’s hard work to know where to draw a line and how. Then you need a shading that can define the volume and shape.

Also: keep it simple. To much detail makes the drawing fall apart.

greetz


#7

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