Grand Space Opera 3D Entry: Omar Carias


#241

The Scoot is :thumbsup: :thumbsup: :thumbsup: I like it… and the props too, it make me feel to R2D2… :smiley:

Good courage man for the remaining work :bounce:


#242

I like the depth you give in your background story…it helps a lot when seeking for inspiration and energy! :thumbsup:

The scouts look fair. light and plain, as they ought to!:slight_smile: Giving them some textures would really bring them to life…

Looking again I think you should shorten their arms a bit…

GO!GO!GO! :bounce:


#243

i like them very much! :slight_smile:


#244

Great concept on the hover jeep! The texture looks really good as it is, but since its a high speed vehicle, you might want to texture on some directional streaking moving from front to back…the way dirt streaks and sprays back at a horizontal to downward angle on the front of a car, from travellingat high speed all the time.

Just an idea…Great work, keep it up!

Cheers


#245

nice work… I like the female scout best, I wonder why ;p
are the visors going to be transparent?


#246

Some good stuff in here man.But these last characters need more they are just like a million before them,some more uniqueness would be great to see.overall the work is quite cool though.Like the concept.:thumbsup:


#247

I…want…that…jeep…very nice! Very convincing design. The characters are also very nice and balanced, I think you did a great job balancing the level of detail. Nothing to critique right now

Cheers!
:buttrock:


#248

• Lemog
hahahahahaha…R2D2…I tought the same :stuck_out_tongue:

• Terrarc
Thanks about the Story, about the arms, yeah, maybe a bit, flexed arms should get a bit up the knees :thumbsup:

• Markovicd
:beer:

• ScottC
Thanks Scott, actually I was having fun about the speed their design is more fuctional, and as I explained they weren’t used in a long time so the rust is for the stored away feeling :smiley:
It is an excelent idea though :thumbsup:

• Versiden
Thanks versiden, I like the girl the most also :stuck_out_tongue: , about the visors, they were originaly planned to be transparent, but I think the glasses would be much better as chromed so they can look outside but people can’t see their ugly and bad modeled faces :smiley: I’ll give a try when texturizing

• Kylebrn
Thanks, They are merely humans, I think that’s why they don’t look original, they were dessed for scouting not for battle, It is funny but I thought big rusty armor and astronaut suits were more popular :shrug: , But textures are not there yet…I’ll have your advice in mind :thumbsup:

• Keetmun
Thanks my friend! I’m glad you liked, come for a ride when you wish :smiley:


#249

I would like to make such humans! I also want both sexes… but I wouldn’t count for such results because it will be my first humanoids, maybe some tips?:twisted:

good work, I’m waiting for textured versions!


#250

• Lol, I just saw your reply on Paul’s Thread! is good to be a multithread guy :smiley: , I appreciate your comments and my tip for you is to watch some “anatomy for the artist” books or fittness magazines, also porno :smiley: (but don’t get too excited) all of them have great pictures of anatomy and they are good references, other than that, as I have seen, you allready have modeling skills!


#251

[QUOTE=Climax][QUOTE=arturro]I would like to make such humans! I also want both sexes… but I wouldn’t count for such results because it will be my first humanoids, maybe some tips?:twisted:

• Lol, I just saw your reply on Paul’s Thread! is good to be a multithread guy :smiley: , I appreciate your comments and my tip for you is to watch some “anatomy for the artist” books or fittness magazines, also porno :smiley: (but don’t get too excited) all of them have great pictures of anatomy and they are good references, other than that, as I have seen, you allready have modeling skills!

yap, you are ubiquitous:twisted: well I didn’t think of firness magazines and xxx pictures, but in fact they can be great references! And “nice” to eye:bounce: thanks!


#252

Wow… great job on the scouts Climax! Hmm… no crits, just great! Can’t wait for texture :slight_smile:

Also, you are a fine story teller… don’t sell yourself short :wink:

Overall, good job! Keep going!! :thumbsup:


#253

wow ur works looks amazing!.. awesome modeling and design… keep up the good works mate


#254

these are awesome charachter lot if work and nice details on them

good job can’t wait to see more:thumbsup:


#255

hey the scouts are looking very good man…youre doing a great modeling…i dont find anything to crit…all is ok for me here!

very good work sir!..


#256

• Thanks fellows…do you want to see the textures?..so do I …LOL :banghead: :banghead: :banghead:
I appreciate your support very much, i hope I can make it as good as you all :wink: :wip: :wip: :cry:


#257

Omar,

The detail on your scout is looking really good. Look forward to the texturing (as I see you do too!!!)

Rgds

JA


#258

Excellent addition Omar…very clean and smooth.Your concept gets closer and closer to a finished piece.great effort and your execution and overall level of talent are on the high road…so for you it’s the fastlane :cool: ,you sure got the vessel for it…I’ll be looking in for more all the time…:cool:


#259

The scouts look very detailed… Very nice work man…:thumbsup:


#260

Great work on the scouts, thier look goes with the storyline, can’t develop high-tech stuff when you’re trying to survive in space looking for a planet to live on. Good luck on your texturing, can’t wait to see it.