Grand Space Opera 3D Entry: Gerardo Damian Barbero


#201

maxim capra, stefgrafx, neble, kotsos, sinaris, Darkone2652 : i am working in add the diferent tones to the city, and the ubication of the ships i doing the best i can in order to follow all the suggestions, really a big thanks to all for the support and crit!! :bounce:

Daniel Pittaluga: gracias amigo, voy a tratar de hacerlo lo mejor que pueda!! :thumbsup:

blackdragoncg: thanks for the comments!!:slight_smile:
Kaksht: I am asking myself the same!!:slight_smile:

sinaris: i am not sure to that you talk about, sorry i am not good with the english!!:shrug:


#202

Specular bloom is the glow we see that professional 3d artist put on the specular channel of the material to make it more believable especially when the lighting of the [font=Arial]scene[/font] is at day as it is in your image. I hope this helps good luck and keep up the good work


#203

sinaris: thanks men, now I understand, I think that effect is going to be of much aid, i am going to try this tonight, thanks again!!:thumbsup:


#204

Sea lo que sea…casi blanco.

La parte de atras del personaje está bastante elaborada, me parece una buena idea hacer los flecos más finos.

Keep working this amazing piece! :buttrock:


#205

hi Gerardo,
it’s a nice image even wiwthout textures. well, there’s a lot of time yet left for your final image. 10+ days left. wish you luck!


#206

Daniel Pittaluga: le agregue un resplandor blanco en las partes metalicas, creo que quedo bien, con respecto al personaje, aunque no lo creas no es gran cosa la parte de atras, de hecho le puse los flecos mas gruesos para tapar algunas partes que no me gustaban mucho, saludos y gracias por los comentarios -:thumbsup:
Thanks for the comments!!

shiela_G: well no much time now, i am working in give to the city more variation of colours, i am going to put an update in a moment, but still needs much work, and more colours!! thanks!! :slight_smile: .


#207

tHE small ships in the back are always in the same 3 formation…, try to place them a bit different.


#208

well an update of the last state,it is not a good quality image only 150 kb it is not much, but well… still needs more color variation in the city, working in this, i add a texture in the floor, folowing the comments i add a little of especular bloom in the balcony, change in the water, and add texturing to the character, i am going to retouch the big ship it is not the final version, I relocated some of the ships, and i am going to add more variation in the formations of the ships, well still much work!! suggestions are welcome!!


#209

Desde acá parecia buena la parte de atrás del “chaval”.

Desde mi punto de vista, las naves chiquitas estan bien así,
de hecho parece que van en formación de combate a defenderse
(porque el pibe de atrás, tiene un susto barbaro…jejeje!) :eek:

Ups… actualizaste mientras te posteaba.
Impecable!
Ah!, y la parte de atras ahora tiene lo que le faltaba!

Ya estás del otro lado, yo ya no te puedo criticar mas nada.
Approved seal :arteest: :arteest: :arteest: :arteest: :arteest:
¡Suerte Gerardo! :bounce:


#210

• Hello again Damian!

• It looks amazing…:drool: …My only crit is the lack of living creatures outer of your main character of course, everything looks so clean and lonely, but of course, I haven’t read the story :slight_smile:

• Minor details and you are done!, cool, I wish I can finish too!

• La mejor de las suertes Damian, tu trabajo es muy prometedor y la verdad ha sido uno de los mejores de este concurso, Salud! :beer:


#211

Dude this is some of the best work I’ve seen yet!!, like you say more work is needed on the city, I’ll check back when your futher along. Glad your not in my category or I’ll lose
Good work


#212

Daniel Pittaluga: jaja, Gracias por la buena honda y los consejos, calculo mañana poner otra actualizacion, estoy en los ultimos retoques! Saludos!!:thumbsup:

Climax: yes, no much people, all are escaping of the city “evacuation” i am going to update the history and put a title in the last update, I think that Friday:thumbsup:

RobWes: thanks man, still I am fighting with the city!!:bounce:


#213

Increible trabajo…muy bien hecho!..el concepto esta muy bueno…y el ambiente se ve hermoso!..solo puedo decir WOW!

parece que Argentina tendra un ganador!
seguro cuentas con mi voto amigo!


#214

muy bueno el efecto sobre el metal!!..:drool: …
La unica critica que tengo es sobre las naves que estan despegando desde la ciudad… se pierden con el fondo y no parecieran estar despegando o volando por decirlo de alguna manera! quizas con algun pequeño detalle se desprenderian del fondo…pero es cuestion de gustos…

Tambien tenes mi voto :thumbsup:

pd: con que maquina moves el modelo? o esperas horas a que terminen como el resto de estos lares??? dicho sea de paso…soy de carlos paz

increible la calidad de tu trabajo…que haces en arg todavia?

saludos y espero verte entre los mejores


#215

rattlesnake: thanks!! gracias por el aliento, y los comentarios, muchas suerte para vos tambien!!

Ilnono: Gracias amigo compatriota, le voy a agregar a las naves una estela para que de la sensación de que estan despegando lo estube probando anoche rapidamente, y quedaba bueno gracias por el consejo, la maquina que uso es una p4 2.4c 512 mb ram video geforce fx5900 xt, a la hora del render espero como todos la imagen esta compuesta en varias partes en total son como 13 horas de render asi de dura es la vida del 3d argentino. un abrazo!! ( ahora un resumen en ingles)

Thanks my friend, I am going to add smoke and trails to the ships that are leaving the city to accentuate the effect, the composition have 4 parts and the total time of rendering was 13 hours in a p4 2.4c 512 mb ram video geforce fx 5900xt. cheers!!


#216

close to final, i think… i add some elements in the background, and fx to the ships, (maybe i add 2 more small ships leaving the city), I corrected some errors and increases a little the variety of tones of the city.
crit. and suggestions will be very welcome!


#217

indeed nice piece of work… u are close to final mate… finish it! :slight_smile:


#218

Great finish Gerardo :thumbsup:

If I have to post one critic I think the forground structure needs some color or texture add… the motifs are great but all looks verry plastic-like… maybe some dirt or tiny bump… I suppose you know what I mean…

I`m looking forward to see your finished image :bounce:


#219

Looking good, I agree that a little bit of color added to the foreground would help draw your eye around the image. Keep at it!


#220

indeed you have nice pice of gso…welldone:thumbsup: