Hello,
i know there are several threads about vray glass and noise, but i didnt really find a topic that wouldve solved my problem. so i have a car and my glass wont stop producing this ugly noise. I tried bumping up the subdivs of the refraction and of the light sources, i tried out several options in the refraction tab, but the result is always the same: grainy and noisy
here is in example:

if you look on the backlight, the right one (i turned off the lights there) u can see the grain all over it. also on the right side at the door is some grain and noise. this picture rendered 40 minutes cause i set the refraction subdivs and the subdivs of 2 light sources to 64, but still looks like the one with 8 subdivs. i also have the refraction pass here and it shows that the noise is really just from the refraction:

So i really dont know how to get rid off this grain and noise, maybe you can help me
my vray rendersettings are like this:

i am using GI, with bruteforce (multiplier: 1) and light cache (multiplier:1)
Brute force subdivs are on 8, depth: 3
light cache subdivs:1000 and sampler size 0.010
id be happy about every help i get
