The GrabViewport script linked below is fantastic for game artists because it lets you take high res viewport screen grabs of assets with DX shaders applied. DX shaders don’t render, for those that don’t know.
The one thing that script is missing is the option to include an alpha channel, so when you bring it into Photoshop you can throw it on a custom background and make a presentation sheet.
Is this possible? Perhaps there is some viewport equivalent of a render buffer that can be tapped into?
Marmoset Toolbag includes alpha channels with its screen grabs, I’m just looking to do the same out of Max.