I thought it most appropriate to start this thread here. My apologies for any really elementary questions as I’m new to programming altogether.
I was wondering why Maya and any other applications don’t move deformations to the GPU? It would seem like a better use of the GPU’s power to calculate all that vertex animation, rather than making the CPU do it all.
Here’s an example where this gentleman appears to have written a custom blendshape node that utilized his GPU here: http://www.youtube.com/watch?v=BUgi50toRls
Motion Builder 2011 to some degree implements GPU deformation playback and as an animator, it would be great to have this speedy playback right inside of Maya (or Max).
Could anyone shed some light on why this might not be possible, or better yet, how it could be possible?