Hey there,
Is there any way to have GoZ convert polygons selection in c4d into polygroups in ZBrush ? I’ve heard Riptide might help me with that, but I’d be glad if it could work directly with GoZ.
Just to make sure it’s clear… I want to build a model in cinema4D, make a few useful poly selections and then send this model to ZBrush, with all selections converted to polygroups.
Thanks a lot.
Jonathan