Gotta give Redshift it's props


#1

Finishing a client animation and you gotta give it to Redshift and it’s render quality. The image with the glove is a photo and the other with the bottle and syringe upright is Redshift. I mean, cmon. That is phenomenal. Good on ya Maxon and Redshift.

ClientPhoto


#2

Nice but would be even more realistic if the liquid mesh in the syringe intersected with the syringe mesh :wink:


#3

That causes nasty artefacts, so no :). Although I think the black plunger in that spot is intersecting with the body. Need to fix that. And quiet you! ;).

Super tight deadline on this, I had a few hours to light and texture the whole thing. There’s bound to be some details to fix. It’s 5 am, going to bed :slight_smile:


#4

Ha ha I’ll try to stay quiet, I know how irritating it is when someone points out a flaw just when you think you’ve wrapped!

Why does intersecting the liquid cause artefacts? Shouldn’t do if your normals are facing the right way.


#5

No problem, under some nasty deadlines. Lack of sleep and all.

Once I’m not under a bunch of deadlines I’ll see if I can put together a shot showing it, but intersecting meshes with transparency cause funky artefacting.

More soon


#6

I got to agree with mitchino,
RedShift is extremely sensitive to normal direction, so by flipping them on the liquid mesh you should get rid of strange results.


#7

Still in deadline territory, I promise I’ll circle back to this.