I have been actually trying to figure this out on my own for years, but never asked anyone else. My question is How to make a good road texture? Should i be measuring the road? If so, what exactly am i measuring? Should i just put a texture on a large plane & just repeat the UV?
This texture is for a game, but will also be used in an animation as well where polycount dosent matter.
I actually like substance Painter ALOT, but i dont know how to approach this in that program. I can paint some descent looking stuff in substance, but this road texture is not one of them. Any suggestions?