Good News: Reducing Vue Render Times


#41

I do not have a before and after. I will see if I can make you one tomorrow.

While waiting, take any image, say a photograph that was shot at a high ISO and just downsize it. The grain gets sampled out. For fun I shoot a lot of photography, and I shoot with the 16 megapixel Canon 1ds2, and if I take an image at ISO 3200 and post it on the web downsized, it looks perfect. However, masking on the larger size is easier.

M


#42

I would be curious to see what your settings you are using.


#43

Okay here are the test I had one of the guys did. He did it in C4D but we get roughly the same results across all our aplications.

Obviously to see the difference, I can’t compress it. So here is a link to 4 different render showing the different versions, with the settings on each page… (The files size is about 25 MBs.)

http://www.rendertitan.com/RenderTITAN AA_testrenders2.zip

On the image that is Quad-Sized, I downsampled it already so that all the images are the same size for comparison purposes. I also included adaptive sampling for comparison as well. Adaptive is not bad for a still, but for an animation it flickers very badly.

Also, the Quad-Sized version aso holds mode detail. It seems that the render holds the detail at that rendered intent resolution so the Quad-size is Quad-Detailed and can be seen in the downsampled one as well. It also seems that the Quad size treats the scene better, which is most noticabl in the front center with the blue reflection.

Render fast but render smart!
Mark
RenderTITAN

EDIT: The render times are at the bottom left of each image.


#44

well titan u were right we rendered at 3k and that eliminated the majority of flicker by downscaling, however we did still get distance flicker (yes we tried distance blurring to no success) anyways zdepth and fog saved the day along with your suggestions.

its still unfortunate that u need to render 3k , 8billion polys at 3k…can u say fun?

thanks again


#45

I am sorry to say that when we render scenes for ourselves, we render at 4k when we target HD (Or technically 1920x2 for the horizontal and 1080x2 for the vertical.) This gets us most of the way. Then we are really big into DOF and when all else fails, shoot for a faster aperature look. (Then the distance noise should go away.)

M


#46

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