I’ve rigged a character with biped but I’m not sure of any good way to rig the eyes (look up, down, sideways, etc.), so wondering what the easiest way to do this would be since I can’t find anything on Google.
Thanks.
I’ve rigged a character with biped but I’m not sure of any good way to rig the eyes (look up, down, sideways, etc.), so wondering what the easiest way to do this would be since I can’t find anything on Google.
Thanks.
Not being familiar with biped…I rig my eyes by creating a point helper (box). Align the helper to the eyeball…pivot to pivot (assuming the eye pivot is centered to it’s geometry). Then link the eyeball to the helper.
Create a shape (renderable in viewport) in front of the face where you can easily select it when animating or posing…usually horizontally centered to the eyeball and directly in fornt of it. I usually use a text shape. An L or an R for right and left.
Then create a lookat constraint from the helper to the shape in front of the eye.
Do this for both eyes. Then create a circle shape and place between the two shapes and link them to it. This way you can select the center circle shape and move both eyes together…or grab the outer shape to move each eye individually.
Hope this helps.
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