Hey guys! I’m at my wits end with this material. As you can see, the image is from the King’s Treasure challenge. I decided to give it a go for the fun of it. Well, it’s been anything but fun. The coin is killing me. Right now I’m using a mia_material_x, with a diffuse, spec map plugged into reflectivity, a normal map and a Displacement. Also an HDR image plugged in to the environment of the SG node. A couple of things: I can’t get it to reflect anything on one side… it’s dark, while the other side of the coin is bright. I a little reflection of the environment would be good to. No matter what I do, I can’t figure out what is causing one side to be brighter than the other. Any help would be greatly appreciated.
Gold coin help - one side dark
they are indeed a cylinder, so yeah… they are thick. I checked normals, just to be sure and they’re all going in the correct direction.
Aren’t the normals locked on those faces?
just to be sure of textures, would you disconnect all your textures including normal and disp maps and see if the problem still persists?
Displacement removed = same problem
Reflection/Spec map removed = same problem
Normal map removed = material goes black in hypershade, renders with out diffuse… but at least the gloss is uniform. Maybe I’ll opt for a regular bump instead and try that.
Ok… it was most definitely my normal map, although I don’t know why. Putting a regular bump on it fixed it. Thank you for the responses. Its something I should have known, but after working on something, you need a fresh set of ideas sometimes. Thanks!
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