So I’m in a bit of a jam. I have a project due by Tuesday and I’m finally bringing in the character sculptures from ZBrush into 3DS max (It is for still shots - not animated). I used Dynamesh to create my models and then used Polypaint to texture them. Now, I’ve realized my mistakes (and not re-topoing the model before painting) but I need a means to get out of this jam. I tried using xNormal but it didn’t work out like the tutorial showed…(even after doing it again and making sure I followed it seamlessly - though the tut is from 2009).
So this is what I’ve done…
I’ve decimated to make a lower-res model that I want to use in 3DS max, split it into polygroups, and used ZBrush to pull out UV’s that are good enough for me. I also used GUV on the high-res model and then tried to use XNormal to get the high-res to bake into the lower-res model…but something was wrong.
Anyone have a method that will work for me?
Thanks!
