Hi all,
I did this flow. In simple words, the particles do half spin after first test, and should complete the spin after second test. Too bad that they spin back, like this: after first test 0>180, after second 180>0.
The rotations are set this way (world space): 0, 180 and 360. So I wonder why the heck it does 0-180-0.
Go to rotation: orientation
Ok, solved with animated shape instances - I was also able to scale them “per event”, wasn’t able to do it with the scale operator.
Anyway, if someone knows a way to make the trick with “go to rotation”, I’d like to know it.
Thanks again, bye!
How are you setting the rotation are you using quats, or are you using eulers and converting to quats?
-Eric
…can I change that in the rotation operator? O.o
gonna check that right now!
EDIT can’t find where I should set it in the pflow rotation op, sorry… 
Ok, I thought I solved it, but I don’t.
If I scrub the timeline forward, all looks fine. Once I render a frame, the animated shape particles go to their (relative) last frame.
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