Hi there.
I have a plane and converted its faces to particles. A collider is moving over the particles and triggers the next event, which is supposed to rotate the particles by 360 degrees. Now if i use the go to rotation test and specify the rotation to 360 degrees in let’s say X, the particles don’t rotate at all. I guess it’s because 360 = 0 for rotations. I also tried to have 2 go to rotation test in 2 different events, on to 180 and the next one to 360. But then the particles get flipped to 180 and back to 0 degrees. Is there a way to make the “full flip”
regards, Heilandzack


