Glu3d and pwrapper


#1

Hey guys,

the next days im going to test Glu3d.

One question is, does Glu3d replace the pwrapper “function”?
I mean if im going to purchase the Glu3d package, do i really need to buy
pwrapper also? In my eyes it would be strange to purchase both “packages”.

Does anyone got some experience and can post his thoughts ?

cheers
NAIK


#2

Yes, you need to purchase both to have both. When Glu3d first came out you got both Glu and pwrapper but you couldn’t purchase one or the other, it was all or nothing.

Glu3d is the simulation engine, it has a built in mesher.

Pwrapper is simply the mesher implentation, so you can use it with other particle systems.


#3

Thanks Johnny for the hint.

A little bit odd in my view especially when i look at the price of pwrapper.
Nevertheless, do you got experience with both?
After the facts i have read, it seems that i can get the same results with Glu3ds “mesher”
compared with pwrapper + pflow as an example. Is that right?
Also, you can use Glu3d with pflow and then use Glu3ds intern mesher.
Im asking this because im planning to do some beer shots with the all known
water - drops on bottle topic.

cheers

NAIK


#4

hey Naik,

I think you get a discount if you buy them both in the same purchase. Pretty decent if you are on the Euro :slight_smile: but not on the US dollar :frowning:

I currently have pwrapper and have not used Glu in ages erm…like two years. (I don’t own a seat to Glu)

Glu is the fluid simulator that has a mesher, in the plugins modify panel in the second rollout (i think) you run your simulation then in the third rollout (it is top-down in procedure) you can skin/mesh the simulation. Can’t remember, I think there is a rollout to cache the result to disk too. IMO it is a decent simulation engine that is easy to use and far less expensive than realflow or equivalent, although far more limited too.

For the life of me I can’t remember if the glu mesh and pwrapper mesh will interact with each other, my guess is they will not, don’t quote me on that though.

As for your shot you could certainly use both, simulate the pour with Glu and pwrapper a particle flow system for the droplets on the glass.


#5

Hey Johnny,

thanks for the heads up.

I will give it a go and see how far i get.
I think its absolutely clear that Realflow is far superior compared to Glu3d
Although the question is, does a normal user really need all the Realflow features
for daily purpose.
Also in my view, the look and the gallery of Glu3d is a bit outdated compared
to Realflow but nevertheless - its always better to make the experience on
its own.

Thanks for the hints mate.

best regards

NAIK


#6

I guess that depends completely upon how much you are going to use it, how much revenue those shots are generating, and how much time you have to invest in learning.

Hands down for off-the-shelf fluid simulation realflow is it, IMO (not to mention I have seen some really cool non-fluid rigid body simulations done with it too, it is it’s own application…with its own learning curve as well) Its down side is its silly Per Core pricing structure, that is outdated as x386 processors:surprised I can understand per node pricing but per core?

But as I mentioned Glu3d has a decent simulation engine, works within an already familiar environment, and has a reasonable price tag.

Just my 2 cents :slight_smile:


#7

I agree with every point you have mentioned.
At the end you should know if it worthy or not.

Right now im testing Glu3d and i must admit that im a bit disappointed.
I have the feeling that Glu3d is running better on my little Laptop Max Design 32 Bit ( winXP 32)
compared to my office workstation Max Design 2010 64 Vista 64
( Right now im installing Windows 7).
Also for me it seems unstable - especially when i read some threads on their forum
regarding that topic. Its a bit strange because there are so many people asking questions
and no answer at all. And for me the support is important too. Of course you can not compare
the Realflow staff with Glu3d manpower - i think everybody know that.
Its a bit tricky for me to make a decision.
At the end , i have to do more tests and see if that package fits my needs.
(regarding Quality / speed / stability )

cheers

NAIK


#8

In my last company we used realflow quite a lot, it is a pretty good application, but has two major drawbacks for me, one is the price, very expensive in my opinion, the other is all the stuff with import/export realfow to Max, really annouying. Glue3D is nice for me, I would like it more stable but for little things it works fine, pwrapper is very good instead.


#9

I hold a glu license and my biggest disappointment is the support. and the new multithreadded engine needs alot of pre-roll to not jitter when filling an object.


#10

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