you can make stuff glow right?
like lightsabers?
how do you do that?
Hello.
To create a glowing object, you have to adjust both the Model and the Choreography.
In the Model, group the patches that need to glow and give it a name. Expand the Group’s disclosure triangle and adjust the Diffuse Color to an appropriate hue. Increase the Ambiance (50% works nice) and set Glow ON.
Next, drop the Model into a Choreography.
Expand the Choreography’s disclosure triangle and fiddle with the Glow Radius and the Glow Intensity settings. Hit “Q” and draw a box around your model with the right button of your mouse – this will create a small test render, so that you can see what you’re doing as you fiddle with the Cho’s glow settings.
Hope this helps.
Sincerely,
Carl Raillard
If I’m so smart, how come I missed a step?
In my recipe I said:
“Expand the Group’s disclosure triangle and adjust the Diffuse Color to an appropriate hue.”
I should have written:
“Expand the Group’s disclosure triangle, and expand the disclosure triangle for the Surface item, and then adjust the Diffuse Color to an appropriate hue.”
The abundance of disclosure triangles are a mixed blessing. :hmm:
Wegg: You’re Hash fellow, right? As such, you have been invested with the august responsibility of laying feature requests before the feet of Martin & Co, right?
Please, could you consider making the following pair of requests, on my behalf?:
To streamline the chore of doing complex repetitive operations (e.g. constraint-switching), I’d like to cook up some macros. To do that, however, I need to be able to navigate every nook and cranny of the program using just the keyboard. Right now the program needs mouse-input every other operation.
Thanks for caring! :love:
Sincerely,
Carl Raillard
PS: I used to employ macros on a Kurta pad when working with Generic 3d and HumanCAD. Macros are great. They almost made those programs usable!
Hey Carl, do you know that you can use the * key on the numpad to open or close a tree in the pws?
Hi, John.
Yeah, I know about that. That hardly goes far enough, though, for macro building purposes.:sad:
Remember a while ago, I shared a recipe for using constraints as an aid to positioning IK targets? ( my 2nd post in this thread: http://www.cgtalk.com/showthread.php?t=183146 )
While this technique is labor-intensive, it does produce accurate results – there is no telltale jump when you switch from FK to IK using this trick. If I could GET EVERYWHERE in the PWS with a keyboard, I could whip up a macro and assign a hotkey to this task. Hit control F2, say, and bam! The IK target is positioned perfectly over the FK bone, a keyframe is made, the constraints are deleted, etc. Everything done in a single step.
Disclosure triangles are great because they let us get to any aspect of our creations within the PWS. Nevertheless, since they do not respond to keyboard shortcuts, we are doomed to live in a world without time-saving macros. I doubt you could sell a drafting program, for engineers and architects, with a similar deficiency. IMHO the only reason people can stand AutoCAD is because they can write macros for it; they get a honking big kurta pad, assign their favorite tasks onto it, and with that they can be productive.
Thanks for your shoulder. 
Carl Raillard
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