Hi Guys I can not figure out how to create a nice metallic shader in Maya. I am beginning to texture a car that has glossy paint areas and dull rusty dents all on one map. In UDK I can use a “spec power” map. At work our game engine supports “glossiness” maps. But in Maya I am not sure which mental ray or maya shader would be most appropriate. Nothing seems to work. Which shader is best for a color map, spec map, gloss map, and normal map?
Thank you!