Glossiness / spec power map in MAYA


#1

Hi Guys I can not figure out how to create a nice metallic shader in Maya. I am beginning to texture a car that has glossy paint areas and dull rusty dents all on one map. In UDK I can use a “spec power” map. At work our game engine supports “glossiness” maps. But in Maya I am not sure which mental ray or maya shader would be most appropriate. Nothing seems to work. Which shader is best for a color map, spec map, gloss map, and normal map?

Thank you!


#2

I would recommend looking at the built in mental ray car paint material shaders!

They are used a lot for realistic car paint these days and have many many mapping options and a built in dirt feature.

You can read about them and see examples on this page:

http://www.lamrug.org/resources/doc/paint.html


#3

That’s very in-depth thank you sooo much!


#4

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