Looking for simple / fast rendering way to apply a simplified globe texture to a sphere. Just 2 colors, but want to be able to automate those colors independently, and apply a blur to the edges.
I tried “Earth” option in surfaces, but it appears to just be random shapes, and not actual continent shapes.
My first thought is to put two materials on a sphere where the first is just an ocean color, and the second is an alpha of the continents so that each material can have it’s color separately animated… then use the blur offset for the continent texture in the alpha to blur the edges.
All those blur options seem to be pixelating the edges, though, and not sure if there’s a more efficient approach in general.