Global Illumination Shadow Catcher Issue


#1

Hello guys. I have the model you see below, and when I apply a shadow catcher to this model, I want the shadow of the hat on the model to fall on the model, but I get the following result. Although the global illumination and ambient occlusion are active, the shadow catcher does not take the shadow of the hat at all, which is really disturbing. I’ve been struggling with this for weeks and haven’t found a solution.

The question is very simple. Hello guys. I have the model you see below, and when I apply a shadow catcher to this model, I want the shadow of the hat on the model to fall on the model, but I get the following result. Although the global illumination and ambient occlusion are active, the shadow catcher does not take the shadow of the hat at all, which is really disturbing. I’ve been struggling with this for weeks and haven’t found a solution.

The question is very simple. How can I bring a shadow to the hat with HDRi turned on?

Edit: need seperated layers for nft. not one layer.


#2

No need for a shadow catcher in this situation.
Just a light with shadow turned on. In this case Area shadow and GI.

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Helmet Shadow.c4d (319.9 KB)


#3

but I need hat and body as separate layer for nft.


#4

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