Hi,
I’m clueless on how to make this glass table better, can the texture gods of cgsociety please help me?

Hi,
I’m clueless on how to make this glass table better, can the texture gods of cgsociety please help me?

Put on a Black diffuse color (almost black, actually… somethiing like 3 or 4 will do)
Give it some refraction, enable ‘affect shadows’, enable ‘fresnel’
put on some reflection… 180 maybe
if you want to simulate imperfection on the surface of the glass, assign a small noise map in the bump
increase max depth
that will do for a start
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