Glass shader arnold 3ds max


Can any one knows why there is no glass effect in 3ds max with arnold like mental ray or art Renderer


I’m not familiar with 3d max, but I know how it works in cinema. In cinema, When you create a glass shader, you have to apply and Arnold properties tag on the object itself, at those properties there is a checkbox for “opaque”, by default it’s checked, but in case of transparent materials it has to be unchecked. I believe that 3d max also suppose to have some kind of properties per object, but I have no clue where it were placed.
Another thing that may lead to such appearance, is low ray depth value for transparency (in Arnold 5 it’s named transmission). Go to render settings, search for ray depth tab, and there you should increase the ray depth of transmission to about 6-10.