Glass material rendering grey/darker


#1

Hi everyone,

I’m trying to make photorealistic glass objects in order to apply some visuals/patterns at the end.

I achieved something I like on a black background, but If I put my render on a white screen the render looks really bad.

I had lots of trouble to get a nice lightning but now I’m stuck with this.

How can I make the glass looks really transparent ?

You can download the project file here : https://drive.google.com/file/d/1jocMXVO4lsRmPuAPDLr6YT7vDQMI2WeE

Thanks in advance for you help :heart:


#2

Turn off AO in the render settings, or put a compositing tag on the object and uncheck “Seen by AO”.


#3

Hi, you have nothing to propagate light in your scene, no global illumination, and nothing the light would bounce of. So your HDR is only giving you reflections.
I modified your file: https://gofile.io/d/iMS0tb