Gizmo position?


#1

How would you get the world position of the current gizmo in the scene? I know there’s a generic way to get it, as I’ve used it before, but I just can’t seem to find the command atm.


#2

use gizmo’s matrix3 left-multiplicate object’s matrix3


#3

EDIT: Found it. getTransformAxis was what I was looking for.