Something that has come up when we’ve been getting Maya Animators to join our Ottoman project(www.the-ottoman.com) and I was asking them what sort of helper scripts and such they wanted that they had used previously. The majority of them brought up Brian’s ghost script for Maya(http://vimeo.com/50029607), so I set out trying to port it to CINEMA. Now it’s here and I thought I’d share it with everyone.
How it works:
- Select some polygonal meshes, and run the script. It will create a ghost for each mesh.
It will create duplicate copy of your mesh stripped down to just polys, and put it in a group and a layer, hide it’s visibility, and add it to Sketch and Toon’s editor display. If you wish to change the color or thickness, you can do so in the sketch settings.
There is no UI for this like the Maya version. I was planning on one, but I hit a couple of limitations/bugs, so I put that off since the bulk of it works just fine in this script. Some time in the future there may be a UI, but it may only work on R15 so we will see.
For this script, it utilizes Sketch and Toon, which means if you do not have Sketch and Toon, this script won’t do anything for you. So you need to be a Studio owner, or a Visualize owner of CINEMA 4D. Don’t blame me, that’s a limitation I can’t change.
This script creates a new Render Data and sets it to be the active render data. This is done to prevent overwriting any of your existing sketch and toon settings(something that was causing a bit of a problem for The Ottoman short). So if you are wanting to render, you will want to make sure you switch back.
The script is free for everyone, and open for people to look at and pick apart.
Thanks to Brian for making the original idea, and to Niklas R for coming up with the nifty CSTO function.
EDIT: UPDATE-1:Better Undo support, Overwriting existing frames, and Matching Render Settings to prevent viewport jump