After making a basemesh with zspheres/adaptive skin, i subdivided it to lv 6, then proceeded to sculpt the torso/abdomen. All was going well until I started working on shaping the lips on lower sdiv levels then going up the levels as the modifications got more details. As soon as I got to sdiv 3, it started messing up.
This is a combination of screenshots of each subdiv from 1 to 3 with polygroups on and off. (4, 5, 6 are also screwed but I saw no reason to include them).

This is what it looks like with all other polygroups hidden.

How can I solve this? I know it’s possible to just delete the lips polygroups, but can I draw them like you can in Maya? how do I do that? Can I export this over to maya without losing the subdiv levels?
Thank you in advance.

