Pretty sick of the way it looks, sick of getting blackness from bright objects, I’d really like the option to raytrace glossy reflections all the way to 0.0, instead of being switched to Spec at about 0.7. If you have a gloss map that ranges from 0.6 to 0.8, you’ll get an obvious line wherever it hits the threshold and switches from raytrace to spec, or vice versa.
Switching off spec in lights does not turn on raytrace reflection in its place, it just reduces the total reflectance
Is there a switch I’m missing or node I don’t know about? As far as I can tell, there’s absolutely no way to trace rough reflections with the VrayMtl. Maybe worth learning to write a simple OSL shader just to do this.