I am getting up to speed on using the render setup in Maya with Arnold. I have been sorting geometry into different layers/groups. I am lighting the whole scene with an HDR Skydome light. When I render out the different collections the HDR skydome is still visible in each. I have watched several tutorials on the render setup and it almost appears as if the skydome is matted out by default when non-light objects are assigned to collections/layers. Does anyone have any idea what I am missing? I am using Maya 2020 with Arnold 4.0.3.
Getting rid of hdr skydome in render?
Turn down the camera rays.
Select the light and under the Visibility Tab in the Attribute Editor set the Camera to 0.