I’ll try to explain my problem…
I open a scene and have an object with a texture applied (I can see it in shaded viewports). What I want, if possible, is to know in wich MapChannel lies this texture I’m seeing.
Better in SDK.
The only thing I’ve reached is:
node.Mtls.Texture[0].MapChannel;
but, of course, it’s not always the map channel I’m looking for.
