I want to find the angle between the viewport and ObjA’s rotation,
fn GetVectorsAngle v1 v2 =
(
theAngle = acos (dot (normalize v1) (normalize v2))
)
v1 = ObjA.pos - ObjA_front_OBJ_pos
v2 = ObjA.pos - viewportOBJ_pos
GetVectorsAngle v1 v2
With this script I can get the angle I want
However, the value of ObjA_front_pos can not be obtained.
If ObjA is located at 0,0,0 and facing the front, the ObjA_front_pos value will be 0, -10,0.
But what if it looks elsewhere?
I do not know how to save it
And through getViewTM (), I can find out the position and angle of the viewport to Matrix. However, we do not know how to use this to get the v2 value.
Please help me.
get angle
aksmfakt132
#1