Hey guys,
i’m trying to find a way to get all the skinned meshes in a scene (and also how to get all the skinClusters in a scene) in python, without hardcoding the name of any geo or skincluster.
I’m clueless right now, help! :banghead:
Thanks!
Hey guys,
i’m trying to find a way to get all the skinned meshes in a scene (and also how to get all the skinClusters in a scene) in python, without hardcoding the name of any geo or skincluster.
I’m clueless right now, help! :banghead:
Thanks!
pymel
import pymel.core as pm
skinClusters = pm.ls(typ='skinCluster')
skinnedMeshes = []
for node in skinClusters:
skinnedMeshes.append( node.outputGeometry.connections() )
# or as a list comprehension
skinnedMeshes = [a for b in [node.outputGeometry.connections() for node in skinClusters] for a in b]
import maya.cmds as cmds
clusters = cmds.ls(type='skinCluster')
meshes = set(sum([cmds.skinCluster(c, q=1, g=1) for c in clusters], []))